May 08, 2006, 04:18 PM // 16:18
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#21
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Wilds Pathfinder
Join Date: May 2005
Guild: The Madison Scouts
Profession: E/Mo
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Fact: Henchmen have nothing to do with Mhenlo and Togo.
I have beat it twice now, on my first attempt with each character.
First I played through with my assassin... had one other player and all henchmen. Went fine.
Second time I played through with my Tyrian character... both teams had all players. Went fine.
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May 08, 2006, 04:21 PM // 16:21
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#22
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Desert Nomad
Join Date: Feb 2006
Location: North Carolina
Profession: N/Me
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Hmm did it the first time with henchies...I didn't find it at all challenging. In fact I've henched most of the missions so far. I'm at Temple now with my furthest Canthan toon and I'll probably hench it too. With the new overlapping patrols patience and aggro management are the keys to success. It's a lot harder to isolate and pull one group at a time but it can be done. The key is to fight everything though. You get there in plenty of time if you have decent damage output, even with henchies and it keeps you from getting Mehnlo stuck.
Last edited by Str0b0; May 08, 2006 at 04:26 PM // 16:26..
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May 08, 2006, 04:29 PM // 16:29
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#23
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Jungle Guide
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Keep in mind the two versions:
V Square Foreign Quarter - Tyrians coming in - run with Mhenlo towards Togo
V Square Local Quarter - Cathan students holding out with Togo till above
And from what I can see there is no ability to crossover (tried to help a Cathan created guildie with my Tyrian warrior, also have failed to get any Tyrian character to V Square local, yay cheesy gates and separation :b :b :b)
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May 08, 2006, 04:31 PM // 16:31
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#24
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Furnace Stoker
Join Date: Dec 2005
Location: Wasting away again in Margaritaville
Guild: [HOTR]
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I've done this mission 3 times and steamrolled it to get the master's reward every time, I don't get what's so hard. Heck, the first time I did it without a Canthan team. As for the bug, well, I've never encountered it. Are you doing anything unusual like running ot the square or not activating the cutscene?
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May 08, 2006, 04:42 PM // 16:42
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#25
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Forge Runner
Join Date: Nov 2005
Location: Stoke, England
Guild: The Godless [GOD]
Profession: W/
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I'm still stuck at the 'Foreign' Vizunah square mission.
For the last ten or so attempts, as soon as the first gate opens Mhenlo just drops dead! No enemies or anything are nearby, he just takes one step inside the gate and voila, instadeath and mission failed.
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May 08, 2006, 04:48 PM // 16:48
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#26
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Desert Nomad
Join Date: Dec 2005
Location: The Edge
Guild: Tormented Weapons [emo]
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Don’t you just love people who, instead of offering constructive advice, brag about how easy a mission was for them? “I did this mission blindfolded, solo, sitting on my hands, pecking the keyboard with my nose and found 6 Greens and capped 10 Elites. I don’t see the problem.” Hello? The OP needed help, not people bragging about how easy it was for them.
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May 08, 2006, 04:52 PM // 16:52
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#27
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Lion's Arch Merchant
Join Date: Jul 2005
Guild: Clan of Elders
Profession: R/Mo
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im having massive problems with this misison. Im a ranger and cant seem to get past this misison. I really would like to cause well..the slum areas are rather depressing
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May 08, 2006, 04:57 PM // 16:57
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#28
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Desert Nomad
Join Date: Feb 2006
Location: North Carolina
Profession: N/Me
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I've done both missions, Foreign and Local and like I said with Mehnlo I have never had a problem keeping him alive. You just have to kill everything. No running through. You actually have to play. You can easily get masters reward slaughtering everything in the mission. With Local the key there is to keep yourself near Togo at all times. I did it with my N/Rit and I didn't heal him. All I had to do was keep aggro off of him by targeting anyone that came close. The AI on minions and henchies now means some will focus on your new target but not all and so you get some holders and some killers. then the monks take over and heal Togo. Again...kill everything! If you try to run through this mission you will lose.
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May 08, 2006, 04:58 PM // 16:58
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#29
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Frost Gate Guardian
Join Date: Sep 2005
Guild: CIA
Profession: N/
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This is actually my favorite mission yet....it bugged a couple times for me, but i've done it succesfully a few tiems now, and love this mission.
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May 08, 2006, 06:00 PM // 18:00
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#30
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Furnace Stoker
Join Date: Jun 2005
Location: California
Guild: 15 over 50 [Rare]
Profession: W/Mo
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I was lucky to join in a party that complete this mission on the first try. We have two monk, 4 warriors, one ritualist, one necro. We got it done within 39 minutes (i know its not the top ranking time). Also can anyone confirm this with me, this mission seem to give lots of decent to rare drop since you have to fight groups of afflicted at different locations.
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May 08, 2006, 06:03 PM // 18:03
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#31
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Jungle Guide
Join Date: Apr 2005
Location: Yorkshire, UK
Profession: R/Me
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Good god I hate this mission. It's not because its particularly hard (first time I attempted it I was on Tyrian side, it must have glitched coz no Canthan team was in game with me at all and I got to second major wave of enemies easily). I just hate the fact I'm forced to be with another team. There's a reason I don't PUG, but at least in a PUG I can see what people are like beforehand. If I want to be forced into game with people I have no clue about, I'll play random arenas.
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May 08, 2006, 06:07 PM // 18:07
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#32
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Lion's Arch Merchant
Join Date: Dec 2005
Location: Netherlands/American Districts
Guild: Reds Go Together 대한민국
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Most of the time Togo dies before I arrive 0o !!
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May 08, 2006, 06:20 PM // 18:20
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#33
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Wilds Pathfinder
Join Date: Feb 2006
Location: Tx, USA
Guild: The Infinite Monkeys [TYPE]
Profession: W/
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May 08, 2006, 06:24 PM // 18:24
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#34
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Wilds Pathfinder
Join Date: Jun 2005
Location: west yorkshire, Uk
Guild: Sisters of Serenity
Profession: N/Mo
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well, we managed it ^^
(so the OP is now happy..offers of help for the next poor stuck person, please pass along )
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May 08, 2006, 06:34 PM // 18:34
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#35
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Ascalonian Squire
Join Date: Jun 2005
Location: San Jose, CA
Guild: Forsaken Wanderers
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The first time I did it, there was no Canthan team. It was also on the day of the head start - so maybe the implimented it after that.
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May 08, 2006, 06:38 PM // 18:38
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#36
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Wilds Pathfinder
Join Date: Jul 2005
Location: huh?
Guild: The Final Exodus[FX]
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if anyones having a hard time on this mish, just wait
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May 08, 2006, 06:54 PM // 18:54
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#37
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Desert Nomad
Join Date: Nov 2005
Location: Eh I forget... o_O
Guild: Biscuit of Dewm [MEEP]
Profession: R/
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Quote:
Originally Posted by jummeth
I failed the mission 7 times in a row because all the other team's henches came running over to us, leaving Togo completely undefended. There is no way to get to the square quickly enough either, even running through all the Am Fah. (Foreign Quarter btw)
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This isn't true... I have found that so long as nothing over agros around Togo, he can pretty much take care of himself. If you have another human down there - they are required to do one thing and one thing only: Defend the immediate surroundings of Togo - only what is in mellee on him. Assassin with a staff FTW!
the first time I went through it was all henchies with Togo, fought all the way down no rushing, no problem!
I did this again on another character and we kept running into new peeps that didn't know what they were doing and kept getting to much agro >_<
Finally we got an assassin with a staff and fought slowly down like you are supposed to (running it causes the glitch) and managed to save the day even tho someone didn't skip the cutscene.
It CAN be done, it's just hard and completely depends on the team down at the lower area.
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May 08, 2006, 07:05 PM // 19:05
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#38
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Frost Gate Guardian
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Do the cutscenes count towards mission completion times? I passed with ~28 on my first try, with a full team of henchies (Canthan side) and an excellent full player team on the other side - but it was still quite slow. I was wondering if anyone has completed both level of the bonus, and how.
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May 08, 2006, 07:34 PM // 19:34
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#39
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Wilds Pathfinder
Join Date: Mar 2006
Location: London
Guild: Diary of a Madman [SiKK]
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Quote:
Originally Posted by Eviance
This isn't true... I have found that so long as nothing over agros around Togo, he can pretty much take care of himself. If you have another human down there - they are required to do one thing and one thing only: Defend the immediate surroundings of Togo - only what is in mellee on him. Assassin with a staff FTW!
the first time I went through it was all henchies with Togo, fought all the way down no rushing, no problem!
I did this again on another character and we kept running into new peeps that didn't know what they were doing and kept getting to much agro >_<
Finally we got an assassin with a staff and fought slowly down like you are supposed to (running it causes the glitch) and managed to save the day even tho someone didn't skip the cutscene.
It CAN be done, it's just hard and completely depends on the team down at the lower area.
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I wish I took a screenshot, you clearly saw all the other team run towards our group which would be the bottom left of the square, where the second group of assassins drop down. Togo is the other side, which where he kinda just dies.
It might not be such a problem if both teams are 1 RL+7 hench since you only have 1 RL pulling their henches away, but we had 8 RL players our side and many many times, we pulled the other team's henches towards us and basically Togo dies. Its an easy mission after that minor glitch is passed.
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May 08, 2006, 07:42 PM // 19:42
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#40
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Wilds Pathfinder
Join Date: Feb 2006
Location: Australia
Guild: The Agony Scene
Profession: E/
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I did this mission with 2 full partys easy, just use a MM or AoE spells. Give Anet a break, its only been released like a week and a bit ago. Do you know how buggey the missions were in profecies when the game first came out?
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